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The Division

​Job : 

Mission Designer

​Platform : 

PC / PS4 / ONE 

​Developer : 
Ubisoft
​Website: 
​Year :
2014 - 2017
​Time:
2 years +

I worked on one main mission in the original game called "Lexington Event Center"

And two incursions for the DLC's. "Falcon Lost" and "Stolen Signal"

 

STORY:

The Division is set in a near future New York City in the aftermath of a smallpox pandemic; the player, who is an agent of the eponymous Strategic Homeland Division, commonly referred to as simply "The Division", is tasked with helping the group rebuild its operations in Manhattan, investigate the nature of the outbreak, and combating criminal activity in its wake. The Division is structured with elements of role-playing games, as well as collaborative and player versus player online multiplayer.​

+ Layout (visio, editor)
+ Script (snowdrop node system)
+ Mission Design (MDD document)
+ Level art (staging factions)
+ Tech LD (prototyping for gameplay)
Videos
Screens
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