Q.U.B.E
Job :
Level Designer, Game Designer
Platform :
PC / PS4 / ONE / WII U / PS3
Developer :
Toxic Games
Website:
Year :
2010 - 2013
Time:
2 years +
Due to the small team (three developers) I had to work on a lot of different aspect for the game. I did a lot of prototyping, cinematic, lighting, optimization, playtest and debugging. I was in charge of one complete chapter for the main game, One chapter for the DLC and many other puzzles for the rest of the game.
STORY:
Set in a mysterious and abstract sterile environment, Q.U.B.E. (Quick Understanding of Block Extrusion) is a first-person puzzle game that challenges players to navigate each level by manipulating colored cubes that surround them. Through experimentation and discovery, players will progress through an ever-evolving series of cube puzzles that will challenge them with logic, physics, platforming.
+ Layout (visio, editor)
+ Script (kismet)
+ Game Design (prototype creation)
+ Cinematic creation (matinee)
+ Material creation (material editor)
+ FX creation (cascade editor)
+ Lighting
+ Work on iOS version
Video
Screens
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